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College Dorm

UniFinds

UniFinds is a mobile application designed to enhance the student experience by providing a dedicated platform for buying, selling, and discovering items within the university community. The app fosters a sense of community, sustainability, and convenience for students looking to exchange goods and find resources on campus.

The Journey

01

03

Empathize
Ideate

02

Define

05

Test

04

Prototype

Empathize: The Inspiration

The goal of this project is to develop a safe and student friendly digital solution for the sale or giveaway of items they no longer need.

 

With a focus on

- geographical proximity

- student status verification

 

this app aims to provide a platform for secure and assured trades.

Competitive Analysis

The analysis uncovered key issues of the competitors, which were addressed in UniFinds. User research further proved the significance of these concerns, along with other additions which would create a smooth and effective experience on the app.

Define: Workflows

Defining major functionality and observing user journeys are the next steps. Based on my findings, these user statements were formulated, hoping to encompass all the intended functions of the app itself.

01

As a buyer, I want to be able to easily find all the available options for an item I’m looking for, so that I know I’m making the right decision and buying the best available option.

02

As a seller, I want to be able to establish a location and time for the pick up of the item from a buyer, so that coordination is easy and the transaction takes place without much of a hassle.

03

As a new user, I would like to see reviews or ratings of buyers and sellers so that I can have a trustworthy and smooth transaction in either the process of buying or selling items on the app.

Ideate

The layout and design elements of the app were inspired from common ecommerce platforms. The significance of familiarity is proved especially for online shopping - a process which needs to grab the attention of the user in terms of functionality and layout. Platforms such as Amazon and Depop were beneficial in understanding the details to display for items to buy/sell.

 As a Buyer 

 As a Seller 

 As a User 

  • Feature list of items on sale in terms of tags (ex. #lamp)

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  • Reviews and ratings of sellers

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  • To pick a time slot for pick-up of items

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  • Favorite items of interest

  • Add tags for better marketing and reach (mandatory)

 

  • Provide convenient timeslots

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  • Provide location/ pick-up instructions (left outside door/ pickup at a specific location in the vicinity)

 

  • Enable private messages (not mandatory)

  • Verification of student status

 

  • Profile section with listings and favorites

 

  • Can DM sellers if they have enabled that option only

 

  • Inability to buy/ sell if they back out of a sale (as reported by the other party)

Major user flows were defined based on these expectations and aspects as features on UniFinds.

Sketches

My sketches were inspired from popular ecommerce apps, but simplified. The interface is intended to be clean and direct, focused on the major functions Buy and Sell.

Patterns observed during user research unveiled certain expectations in terms of details required from both the buyer and seller roles. For instance - Pickup Time slot booking that is set by the seller

Prototype

 Homepage 

 Buyer's Page 

 Checkout 

 Profile Page 

Test

Black Hat Session

This session was conducted with fellow UX designers in a classroom setting. Three peers reviewed my initial design and provided constructive criticism.


​Usability Testing

Usability testing was conducted with three acquainted participants - Students from Arizona, Georgia and India. Three main user flows were tested via user tasks. Observations were recorded in the form of notes and zoom recordings.

Task 1

Create a Listing for Sale

You have a textbook or item you want to sell before the semester ends. Use the app to create a listing for this item.

 

Quotes

“I expect to see what people are selling around me on the homepage itself.”

“There is no way to allow Camera permissions.”

Testing Results

The inclusion of filters can ease the process of searching for items, as a buyer. Sellers are required to include filters in their listing for hits on their item.

Another concern involved nomenclature where buyers seem to commit to buying an item before finalizing details such as pick-up location and time, along with an option to message sellers.

 

The change of language in the button from ‘Proceed to Buy’ to ‘Next’ indicates the next page. This can also be achieved via scroll, which eliminates the need of the first button.

Learnings & Future Direction

In summary, the insights gathered from user testing have been instrumental in refining the app. As for future direction, these learnings will be at the forefront of the development efforts, ensuring the app not only meets but exceeds the expectations of any student community. The journey ahead promises innovation and user-centric design, that will shape an app that becomes an indispensable tool for seamless buying and selling experiences among students.

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